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Taking the Tower
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Devlog
v0.3.0 -- New enemy, AI rework
October 03, 2021
by
Uskprod
A lot of under-the-hood work on this build! The enemy AI is completely revamped as a finite state machine. It should still behave mostly the same, but it is much easier to manage. Enemies now have a d...
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v0.2.0 -- Saving, volume controls, bug fixes
September 09, 2021
by
Uskprod
1
This is a moderately-sized systems update for the game. Still no new content, but it's coming soon (TM). Implemented saving and loading, with 3 save slots available. Progress auto-saves in the town sq...
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v0.1.4 -- New shop, intro skip, refactoring
August 31, 2021
by
Uskprod
This is another minor release of Taking the Tower while I continue to get the game refactored and into a more maintainable state. The observable changes are: Added a changelog to the downloadable vers...
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v0.1.3 -- Progression changes and refactoring
August 25, 2021
by
Uskprod
1
I'm finally back to working on this! I spent a significant chunk of time over the last 3 days refactoring code and fixing bugs. The main observable changes to the game are: You no longer lose your ite...
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Looking forward
August 17, 2021
by
Uskprod
1
It's been about 5 months since I last touched this project. Without the looming deadline of a game jam, and with a lot of major refactoring in front of me, I just found very little motivation to actua...
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v0.1.1 -- First bugfix release
March 15, 2021
by
Uskprod
Game jam judging is over! Ranked 11th overall, but I got second place for play and 3rd place for horny, which I'm pretty happy about. Here's a quick round of bug fixes and tweaks to tide folks over wh...
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Game Jam Build Available!
March 02, 2021
by
Uskprod
As of yesterday, the game jam build of Taking the Tower is available! Taking the Tower is a very NSFW real-time dungeon crawling roguelite. Explore the mysterious tower on the edge of town. Fight mons...
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