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🔞This game is suitable for adults only!🔞

📰 Check out the tie-in comic, Erin & Shelly's No-Nut November! 📰

It's Shelly and Erin's anniversary next month, and Erin wants to make it one that Shelly will never forget. And what better anniversary surprise than an invitation to try some butt stuff?

Only ... Shelly's more than a little too big for Erin to take, and Erin's going to need to learn to stretch. So while Shelly's out of town, Erin's exploring the ancient tower on the edge of town. According to the magical talking butt plug she's wearing, the tower holds the secret to extreme insertion. What could possibly go wrong?

Taking the Tower is a NSFW roguelite dungeon crawler created for Strawberry Jam 5. Explore a randomly generated tower, fight monsters, find keys, and collect gold. Go back to town, improve your equipment, and do it all again. Take advantage of the stimulation from your butt plug to unleash a powerful Climax Attack. But don't try to hold back too long, or you'll have an uncontrolled orgasm.

The current build has:

  • An eroticist for training your edging power
  • A blacksmith for upgrading weapons and armor
  • A brawlmaster for upgrading attack speed and max HP
  • A general store for buying potions and bombs
  • 4 enemy types
  • A randomly-generated dungeon with 9 combat floors and a few special floors
  • A shortcut system to return to your place in the tower if you need to leave for supplies
  • 2 interactive plug-insertion scenes
  • A climax attack, usable when your arousal meter is full
  • Lots and lots of cum

This game contains scenes of explicit sex and is not suitable for anyone under 18 years of age.

Unfortunately the game does not currently work in mobile browsers. You can tap through dialogue, but it doesn't detect input on the insertion scenes, so you can't proceed past the intro.

Development status:

I plan to come back to this project in the future. Godot 3.5 made some major changes to how the built-in pathfinding works, and I haven't determined how much work it would be to fix the game for compatibility with the new version. Maybe after Godot 4 comes out I'll do a major overhaul.


StatusOn hold
PlatformsWindows, Linux, HTML5
Rating
Rated 3.6 out of 5 stars
(66 total ratings)
AuthorUskprod
GenreRole Playing
Made withLMMS, Audacity, Godot, GIMP
TagsAction RPG, Adult, NSFW, Roguelite, sex, Transgender
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Download

Download
taking-the-tower-win64.zip 23 MB
Version v0.3.0-0-g2af4987 Oct 03, 2021
Download
taking-the-tower-win32.zip 22 MB
Version v0.3.0-0-g2af4987 Oct 03, 2021
Download
taking-the-tower-linux64.zip 24 MB
Version v0.3.0-0-g2af4987 Oct 03, 2021
Download
taking-the-tower-linux32.zip 24 MB
Version v0.3.0-0-g2af4987 Oct 03, 2021
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taking-the-tower-licenses.zip 6 kB
Version v0.3.0-0-g2af4987 Oct 03, 2021

Development log

Comments

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I thought there will be expansion 

Honestly I like the mouse controls and Im excited to see you redo the art like the little slime guy at the end suggested, I was thinking maybe you could add some art when you get knocked out instead of just going back to town

i would really appreciate some keyboard controls. the mouse controls are clunky.

If you start updating again, could you make it so  that holding on mobile is a left click.

Hey sorry I don't really know much about mobile development. I basically just designed it to work with a mouse and crossed my fingers that Godot would  translate it properly into taps in a mobile browser. It doesn't seem to have worked that well in this game from my limited testing.

I had lots of fun with this short game :3 I'd love to see more added to it in the future!

(+3)

Are you still working on this game? I had tons of fun playing it and would love to see it receive new content. Great job btw.

(+3)

Thanks for playing! Glad you enjoyed it.

I keep meaning to work on the game, but I'm finding it really hard to find motivation to continue without a deadline like a game jam. Plus I got sidetracked halfway through a code refactor. 

I'll try to get back into the swing of things in a month or so.

(+3)

Thanks for responding, and no pressure. Just letting you know you still got people who appreciate what you do.

Why do I have to start a new game each time the page reloads?

I didn't have time to implement saving and loading for the game jam. It's coming in the future.

Hey, your game looks interesting, but it seems to not run at all on certain PCs. I can't get it to work in Chrome (Incognito or regular browsing), Microsoft Edge, or via download. Once the initial loading icon disappears, it's just an endless black screen. I'm running the most recent version of Windows 10, if that helps at all.

Thanks for the heads up. Not sure if I'll be able to replicate the issue since it runs on my machine but I'll see what I can do.

What a fun game!  I'd say it's off to a great start.  I'm guessing there will be treasure chests and items in the tower eventually, that would add some texture to the game play.  

 I would recommend a hot key for the climax attack.  I'm playing in a browser in windows, and getting the mouse to the button quickly seems a bit odd.

Also I noticed that pressing the space bar seems to rebuild the current floor.  Intentional?

I'm really liking that it is unique, nice work.

Whoops, the spacebar thing was a debug tool I added right near the start of the project to test the level generator and completely forgot to remove!

I'll definitely look into adding hotkeys. I've been avoiding it so far because I wanted to focus on the "mouse only" use-case before adding other control options.

Thanks for playing!

(+1)

WASD movement.
Q & E for Bomb and Potion.
F for Climax Attack.

Just suggestions.

Simple, Addictive, can one hand the gameplay, and... (sorry!!!) could team up with some good artist to make it even better. (Or at least upgrade the art over time?...)

(+2)

Thanks!

Yeah I know the art's not great, haha. I want to keep doing it myself so that I'll get better eventually.