v0.1.4 -- New shop, intro skip, refactoring
Taking the Tower » Devlog
This is another minor release of Taking the Tower while I continue to get the game refactored and into a more maintainable state.
The observable changes are:
- Added a changelog to the downloadable version of the game.
- Added a placeholder settings menu which currently only shows the game's version number. Expect volume sliders eventually.
- Redid the credits screen to show the full text of all licenses.
- Stopped the title animation from replaying each time you returned to the title screen.
- Added a "skip intro" button to the title screen.
- Added a new shop: the Eroticist. You can spend experience points at his shop to improve your maximum edging time. Your default edging limit is reduced to make up for this.
- Fixed a bug where potions and bombs weren't actually lost upon game-over, even though the UI said they were.
Behind the scenes there was a huge amount of refactoring. All the source files and resources have been rearranged into what is hopefully a more logical system. There's still some stuff I'm not happy about, but it's a lot better. I also made the player character and all enemies inherit from a common parent class to avoid duplication of my pathfinding logic.
Get Taking the Tower
Taking the Tower
Traverse the dungeon to level up your butt
Status | On hold |
Author | Uskprod |
Genre | Role Playing |
Tags | Action RPG, Adult, NSFW, Roguelite, sex, Transgender |
Languages | English |
Accessibility | One button |
More posts
- v0.3.0 -- New enemy, AI reworkOct 03, 2021
- v0.2.0 -- Saving, volume controls, bug fixesSep 09, 2021
- v0.1.3 -- Progression changes and refactoringAug 25, 2021
- Looking forwardAug 17, 2021
- v0.1.1 -- First bugfix releaseMar 15, 2021
- Game Jam Build Available!Mar 02, 2021
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