v0.1.1 -- First bugfix release


Game jam judging is over! Ranked 11th overall, but I got second place for play and 3rd place for horny, which I'm pretty happy about.

Here's a quick round of bug fixes and tweaks to tide folks over while I do some more significant refactoring.

CHANGES SINCE v0.1.0:

  • Removed the hotkey for regenerating the level layout.
  • Disabled the climax attack button during an uncontrolled orgasm.
  • Enemies no longer move around while you're climaxing.
  • The ceiling in zone 2 is darker.
  • Reduced difficulty in level 7 and 8.
  • Stopped the caster enemy from throwing new ranged attacks while the game is paused.
  • Added a 32-bit Windows build.
  • Added Linux builds (both 32 and 64 bit).

The new builds have not been thoroughly playtested; I do my full-game playthroughs on the win-64 build, and then just ensure I don't see any immediate problems on the others.

POSSIBLY-FIXED ISSUES:

  • The game might not randomly freeze after a scene transition anymore.
  • The message box might not get randomly stuck on screen anymore after entering a shop.

Both of these issues are very hard to reproduce, and I really don't know if they're fixed for good.

KNOWN ISSUES:

  • The game doesn't progress past the loading screen on some computers.

Get Taking the Tower

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