v0.3.0 -- New enemy, AI rework
Taking the Tower » Devlog
A lot of under-the-hood work on this build!
- The enemy AI is completely revamped as a finite state machine. It should still behave mostly the same, but it is much easier to manage.
- Enemies now have a death animation.
- Added a new enemy: a summoner who spawns slimes around you. Right now it's just a recolor of the standard "caster" enemy but I plan to give it new art eventually.
- Added 2 new floors that feature this enemy.
- Bombs now have a sound effect.
- The game has an "adults only" warning.
- Changed some of the dialogue in the final room.
There probably won't be any more updates in October, as I have some other hobbies I want to dedicate some time to. But who knows? Inspiration might strike.
Get Taking the Tower
Taking the Tower
Traverse the dungeon to level up your butt
Status | On hold |
Author | Uskprod |
Genre | Role Playing |
Tags | Action RPG, Adult, NSFW, Roguelite, sex, Transgender |
Languages | English |
Accessibility | One button |
More posts
- v0.2.0 -- Saving, volume controls, bug fixesSep 09, 2021
- v0.1.4 -- New shop, intro skip, refactoringAug 31, 2021
- v0.1.3 -- Progression changes and refactoringAug 25, 2021
- Looking forwardAug 17, 2021
- v0.1.1 -- First bugfix releaseMar 15, 2021
- Game Jam Build Available!Mar 02, 2021
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