Datebuilder: First Weekend Progress


This weekend I spent some time practicing drawing the main love interest in the game (she's the woman in my profile pic) and also started hammering out game mechanics. I started with a simple prototype of the gameplay in Python that I then ported to Godot. I've got some lovely tweened animations for dealing new cards into your hand, which took longer to figure out than I care to admit.

Gameplay is already a nice little puzzle, where you have to figure out the right order of moves to get all your stats to the target thresholds. For example, if you have a high physique target you'll want to wait until you've drawn a multiplier card before playing your physique cards.

The next step is to actually break gameplay into turns instead of letting you draw whenever you want with the press of a button.

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