Thursday update


Been a bit slow. Tired from work when I get home, procrastinate before starting to dev. I did a couple more drawings; they might make it into the game. I also made a nice slide-in animation for when you pop the cell phone up and down.

It's close enough to the deadline that I've started simply cutting features off my issues list because i just don't think they're worth the time, like adding those next/previous message buttons to the cell phone - seeing the latest message is enough.

The big thing I started working on tonight is figuring out how to use skeletons and 2d polygon deformations to animate Lexi for the sex scenes without having to manually draw multiple frames. Seems feasible, but picking the right polygon uv points and weight-painting them to the skeletons for each illustration will be daunting.

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