Tuesday Update


Added two more date backgrounds: a fancy restaurant and a park. Most of the time on the park was dedicated to drawing the chain-link fence. What a pain that was!

I also added some nice screen transitions, made the text dialog fly away after being dismissed instead of vanishing, and finally got a name prompt working so you aren't just called <player> all the time.

Still haven't touched the art for the big scene at the end. I suppose the whole final week will be dedicated to that and the brief intro sequence.

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