Honestly I like the mouse controls and Im excited to see you redo the art like the little slime guy at the end suggested, I was thinking maybe you could add some art when you get knocked out instead of just going back to town
Hey sorry I don't really know much about mobile development. I basically just designed it to work with a mouse and crossed my fingers that Godot would translate it properly into taps in a mobile browser. It doesn't seem to have worked that well in this game from my limited testing.
I keep meaning to work on the game, but I'm finding it really hard to find motivation to continue without a deadline like a game jam. Plus I got sidetracked halfway through a code refactor.
I'll try to get back into the swing of things in a month or so.
Hey, your game looks interesting, but it seems to not run at all on certain PCs. I can't get it to work in Chrome (Incognito or regular browsing), Microsoft Edge, or via download. Once the initial loading icon disappears, it's just an endless black screen. I'm running the most recent version of Windows 10, if that helps at all.
What a fun game! I'd say it's off to a great start. I'm guessing there will be treasure chests and items in the tower eventually, that would add some texture to the game play.
I would recommend a hot key for the climax attack. I'm playing in a browser in windows, and getting the mouse to the button quickly seems a bit odd.
Also I noticed that pressing the space bar seems to rebuild the current floor. Intentional?
Whoops, the spacebar thing was a debug tool I added right near the start of the project to test the level generator and completely forgot to remove!
I'll definitely look into adding hotkeys. I've been avoiding it so far because I wanted to focus on the "mouse only" use-case before adding other control options.
Simple, Addictive, can one hand the gameplay, and... (sorry!!!) could team up with some good artist to make it even better. (Or at least upgrade the art over time?...)
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I thought there will be expansion
Honestly I like the mouse controls and Im excited to see you redo the art like the little slime guy at the end suggested, I was thinking maybe you could add some art when you get knocked out instead of just going back to town
i would really appreciate some keyboard controls. the mouse controls are clunky.
If you start updating again, could you make it so that holding on mobile is a left click.
Hey sorry I don't really know much about mobile development. I basically just designed it to work with a mouse and crossed my fingers that Godot would translate it properly into taps in a mobile browser. It doesn't seem to have worked that well in this game from my limited testing.
I had lots of fun with this short game :3 I'd love to see more added to it in the future!
Are you still working on this game? I had tons of fun playing it and would love to see it receive new content. Great job btw.
Thanks for playing! Glad you enjoyed it.
I keep meaning to work on the game, but I'm finding it really hard to find motivation to continue without a deadline like a game jam. Plus I got sidetracked halfway through a code refactor.
I'll try to get back into the swing of things in a month or so.
Thanks for responding, and no pressure. Just letting you know you still got people who appreciate what you do.
Why do I have to start a new game each time the page reloads?
I didn't have time to implement saving and loading for the game jam. It's coming in the future.
Hey, your game looks interesting, but it seems to not run at all on certain PCs. I can't get it to work in Chrome (Incognito or regular browsing), Microsoft Edge, or via download. Once the initial loading icon disappears, it's just an endless black screen. I'm running the most recent version of Windows 10, if that helps at all.
Thanks for the heads up. Not sure if I'll be able to replicate the issue since it runs on my machine but I'll see what I can do.
What a fun game! I'd say it's off to a great start. I'm guessing there will be treasure chests and items in the tower eventually, that would add some texture to the game play.
I would recommend a hot key for the climax attack. I'm playing in a browser in windows, and getting the mouse to the button quickly seems a bit odd.
Also I noticed that pressing the space bar seems to rebuild the current floor. Intentional?
I'm really liking that it is unique, nice work.
Whoops, the spacebar thing was a debug tool I added right near the start of the project to test the level generator and completely forgot to remove!
I'll definitely look into adding hotkeys. I've been avoiding it so far because I wanted to focus on the "mouse only" use-case before adding other control options.
Thanks for playing!
WASD movement.
Q & E for Bomb and Potion.
F for Climax Attack.
Just suggestions.
Simple, Addictive, can one hand the gameplay, and... (sorry!!!) could team up with some good artist to make it even better. (Or at least upgrade the art over time?...)
Thanks!
Yeah I know the art's not great, haha. I want to keep doing it myself so that I'll get better eventually.