Ultimate Pleasure Cruise
🔞This game is for ADULTS ONLY! 🔞 It features explicit sexual content.
You're one of 100 lucky passengers who have been selected for a free cruise on Neptune's Rose, the flagship of Ultimate Pleasure Cruises. You've got 5 days and 4 nights of relaxation and fun in the sun ahead of you. Lounge by the pool, win big at the casino, experience fine cuisine, and flirt with your 99 fellow passengers. Can you make a connection before you return to port?
Ultimate Pleasure Cruise is a sandbox dating sim with a focus on gradual character improvement through grinding. Activities around the ship increase your stats, which in turn increase your overall attractiveness, which acts a multiplier to relationship points earned by interacting with passengers. Your fellow passengers are randomly generated each cruise with unique names, appearances, and preferences. Your stats carry over between cruises on the same save file.
After a few cruises, you'll start earning points that can be spent to enhance the ship itself. Along with basic improvements, there are upgrade paths that lead to exhibitionism and fat fetish/forced feeding content.
This game was developed in Godot 4 over about 90 days for the Summer of Smut game jam.
Hints and Tips
- Upgrade points are gated behind having sex with lots of different passengers. Look for passengers who touch themselves in public; they have very low attraction thresholds for casual sex.
- Long-form erotic stories are accessed by going on dates. Dates require a very high attraction rating, take an entire day, and can only be requested on the first 3 days of each cruise. There are currently two date scenes; each one is about 1200 words.
- It's hard to sleep with someone on your first cruise, but it should be possible. It gets much easier as you increase your stats.
- Pay attention to what activities you see your fellow passengers performing and what topics they mention in conversations; these are hints as to what kind of gifts they appreciate.
Known Issues
- The download links may not work in Firefox. Chrome works fine, though.
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.7 out of 5 stars (10 total ratings) |
Author | Uskprod |
Genre | Role Playing |
Made with | Godot, GIMP |
Tags | Adult, Dating Sim, Erotic, fat, Hand-drawn, Male protagonist, Roguelite, Sandbox, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Comments
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i can't seem to match the criteria for any girl to accept my advances, despite me faring well, and some girls even having a rating of +500 on me. Is it that I don't get it?
Thanks for playing!
Typical passengers have a required attraction threshold somewhere between 700 and 1200, but characters with sex as one of their hobbies only require half as much (350-600). To find passengers with sex as a hobby, look for ones who are touching themselves (the two specific descriptions to look for are are “… is gently stroking her crotch” or “… is tracing a finger around her nipple.”).
Also, characters who are hoping you’ll ask them for sex will be blushing or unable to take their eyes off of you.
Thank you so much for replying,
Color me confused, as literally ALL of them are looking at me. Your game is lovely by the way.
What does the "use mipmaps" option do?
Mipmaps are a graphical optimization where it will generate the character sprites at multiple resolutions ahead of time and pick the most appropriate one based on the size of the sprite on-screen, instead of drawing the biggest one and then shrinking it down on the fly. It improves graphical quality (nicer antialiasing mostly), but at the cost of more VRAM since it has to keep multiple copies of each sprite handy.
Hey one question what if you include a female player in ultimate pleasure cruise game making it a womens only ship including lesbians and may I have a zip of images of the girls in their shape and sizes? Also how do you unlock neptune deck and the 2 crews only floors in the elevator.
good game, update needed, hour in game spended
The only real suggestion I can think of, and honestly I think it would be labor intensive and not fit the whole there's a 100 passenger thing is possible making the positions of where they stand/are fixed (Like sitting in all the chairs at dining hall, in various spots in the pool, hanging around arcade machines) In this manner the player would be able to run across names much faster and fix clipping, and it could even open up some avenues like clothing revealing something. (Ex: passengers wearing underwear/skirt/tight could be seen "better")
Once again, I don't think this update would be worth how many hours working on it. But an idea.
Is it possible to unlock the other decks?
Not currently, sorry! Ran out of time for the game jam.
I like the 5 day repeatable dating sim framing, I don't think I've seen something like it before. The interaction history is also a really interesting approach to relations. Cruise upgrades are a fun way to shake things up between loops. Perhaps the speed at which the upgrades are offered can be increased, or the clothing upgrades can be given as a free bonus?
The randomized characters work well with the repeating nature of the game, but the flavor text feels too specific at times for something you will see repeatedly. Maybe the stories can be tied to the first characters who say them, and repeated occurrences will give you something shorter and generic? Reducing the amount of people on the ship could also help to make them feel more unique and easier to remember.
The area flavor text is a neat way to add some personality to the characters, but perhaps it can be relocated to a place where the player won't need to click through it. Maybe to a small area of the screen or an on-hover description? It will also give players another chance to see the name of the person it describes.
It's hard to reinvent the dating sim formula, but the setup you came up with is quite clever and new! Nice work!
Thank you for the feedback! I’m glad you liked it, and I agree with pretty much everything you’re suggesting here.
I keep on getting this error whenever I use any kind of browser:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Are you on a mac? I already have these features enabled on the itch.io project page, but it looks like it doesn’t work correctly on mac or ios yet: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html
Actually I’m on an Ipod.
Is there already or there going to be girldick?
Not currently, and I’m not sure what kind of content I’ll be adding in the future yet.