🔞This game is for ADULTS ONLY!🔞

Love between a princess and a knight is forbidden, but hearts will do as they will.

One evening, you receive an invitation to meet your princess in secret in the castle dungeons, and you jump at your chance to finally be with her. Unfortunately, the dungeons are full of locked doors, pits, and huge crates. You'll have to solve more than a handful of puzzles if you want to reach your prize.

Meet Me in the Dungeon, Sir Knight! is a block-pushing puzzle game with adult elements including explicit sex. It was made in Godot 4 for NSFW MiniJam #6 over the course of about 9 days. The theme was "lock & key".

Features

  • 16 levels
  • 3 cutscenes
  • Art gallery featuring 3 digital paintings (4k wallpapers available in downloadable version)
  • Controller and keyboard support
Updated 3 days ago
Published 4 days ago
StatusReleased
PlatformsmacOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorUskprod
GenrePuzzle
Made withAudacity, Godot, GIMP
TagsAdult, blocks, Erotic, Sokoban
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Download

Download
Win64 86 MB
Version v1.0.2-0-g97c8c4b 3 days ago
Download
Linux64 (untested) 83 MB
Version v1.0.2-0-g97c8c4b 3 days ago
Download
MacOS (untested) 107 MB
Version v1.0.2-0-g97c8c4b 3 days ago
Download
License and Credits 7.2 kB
Version v1.0.2-0-g97c8c4b 3 days ago

Development log

Comments

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Hey boss! Wanted to let you know that the Mac download of this game runs SMOOTH! The window does open a bit small, but that's simple to fix.

I'm having a lot of trouble with a level I was wondering if I could get any advice on how to clear this level.

In the starting room, one of the crates needs to stay where it is until after you can unlock the door. It’s the final crate you will use in the puzzle.

Does that help?

Yes it did, thank you. btw great game.

Looking for opinions on this: Would you prefer to have player movement follow the grid instead of being free? I feel like it would make it harder to accidentally walk into pits or push crates you didn’t want to move.

(2 edits)

I think it following the grid would be better yea, maybe you could just remove the possibility of falling into the pits. (You already have the R restart if we get stuck, also I think you could make the R button works twice as fast lol).

Also I feel like the pushes are sooo slow. I think it would be nicer if you could push faster? (Though in the later levels I understood why the character doesnt just move while it pushes).

Could display the numbers of level left too.

Is this power creep...?

I'm not a fan of those levels with lot of superfluous stuff. Like this one too with the extra boxes and extra destroyable tiles 

Nice little game otherwise!

I definitely agree about the crate push speed, I’ve just pushed an update that makes it a lot faster.

Ha ha :) a short but interesting sokoban. Next step, a threesome with the maid? ;)