Quality of life updates
This update includes a number of quality of life changes for CENSORED.
Subtitle formatting
Subtitles now automatically try to balance their text evenly across two lines. I no longer have to manually insert line breaks. It’s easier and it looks a lot better.
(Hopefully) improved web player performance
Censorship detection code, which was previously running in a separate thread, is now running in the main game loop. Turns out the web player does not like dealing with multi-threaded code, which is why it was so choppy. Since the main game loop is a lot busier now, I spent some time optimizing the algorithm. It now uses fewer viewports and spends less time copying image data between buffers. Currently it’s fast enough to run at 60FPS on my own PC, but I’m not completely confident that it will hit that speed for other folks. Sorry if this made it worse!
Framerate-independent score calculation
Having a low framerate should no longer affect the speed at which the danger grows or ratings decline.
More character movement
Daria and Susan now sway a little on the spot, and bob up and down while they’re walking. They also have another frame of eye animation they can use to look down and examine themselves.
Camera wobble
The camera now wobbles a bit instead of being completely fixed. I actually planned to go a lot further with this, with the camera panning and zooming to various points of interest, but it made the scoring too hard to balance.
More lenient scoring
The camera wobble and character sway forces you to be much more active in moving censor bars around the screen. To accommodate this, the danger and ratings meters now give you a bit more leniency.
Pause button
There’s now a pause button on the bottom left of the screen.
Reworded tutorial
The tutorial has been slightly reworded to use fewer text boxes.
Removed debug messages
Some messages that were spamming the console have been removed.
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